Joining & Leaving the Campaign
New Players Joining
A new gang can join at the start of any Cycle. They begin with:
- 1,000 credits to build their gang (standard Dominion starting value)
- D3+1 Territory tiles drawn randomly from the Sprawl (Zone 1) only
- No Reputation - they start at the bottom of the pecking order
If joining mid-campaign where established gangs are significantly more powerful, the Arbitrator may award bonus starting credits based on the average Gang Rating of existing gangs:
| Average Gang Rating | Bonus Starting Credits |
|---|---|
| Under 1,200 | +0 |
| 1,200 – 1,600 | +150 |
| 1,601 – 2,000 | +300 |
| 2,001+ | +500 + one free Hired Gun for first 3 battles |
Players Going on Hiatus
Life happens. When a player needs to step away:
- Their gang enters Lockdown - territories are frozen, no income is collected, no challenges can be issued against them
- Lockdown lasts a maximum of 3 Cycles
- After 3 Cycles, if still absent, the gang becomes Abandoned (see below)
Abandoned Gangs
An abandoned gang’s territories become Contested Zones - any active gang can fight for them. Abandoned territories use a simplified scenario: Smash & Grab (standard Necromunda scenario). The winner claims the territory.
Returning Players
A returning player resumes from where they left off, with the following adjustment:
- For each full Cycle missed beyond the first, they receive +75 credits as a “recovery fund” (max +300)
- Retain any territories that were not lost through becoming Abandoned and being claimed by another gang