Cycle Events
At the end of each Cycle, roll D6 or choose one of the following:
| D6 | Event |
|---|---|
| 1 | Guilder Crackdown - All Territory income is halved this Cycle as Guilder tax collectors move through the Sink. |
| 2 | Scavvy Incursion - A Scavvy warband attacks the weakest gang’s least-defended territory. A random available player or the Arbitrator runs the Scavvies. |
| 3 | The Market Opens - A rare item becomes available to all gangs at Trading Post this Cycle only (Arbitrator chooses the item). |
| 4 | Blood Sports Season - All gang members who participate in a battle this Cycle earn +1 XP bonus regardless of outcome. |
| 5 | Tunnel Collapse - One Zone 2 territory (chosen randomly) is destroyed. Its holder loses it; it becomes a new Contested Zone next Cycle. |
| 6 | Arbitrator’s Choice - The Arbitrator introduces a narrative event of their own design. |