Campaign Structure
The Cycle System
The campaign runs in fortnightly Cycles - each Cycle lasts two weeks, regardless of how many battles have been played. This gives all players a fixed window to arrange their games. A player who plays twice in a Cycle simply accumulates more post-battle actions within that window.
A Cycle ends at the close of the fortnight. At the end of each Cycle:
- Income & Upkeep is collected
- Territory Control is updated on the map
- The Arbitrator Event is rolled or chosen (one per Cycle)
- Gang ratings are recorded in the campaign log
There is no predetermined number of Cycles. The campaign continues as long as players are engaged.
Campaign Phases
The campaign is split into two phases:
Occupation (Cycles 1–5): Gangs expand into unclaimed territory. Each gang may claim one unclaimed territory per Cycle by playing a scenario against Arbitrator-controlled opposition (Smash & Grab). Gang-vs-gang battles still happen during Occupation for XP, income, and reputation - but territory cannot be taken from another gang during this phase.
Takeover (Cycle 6+): Any remaining unclaimed territories become Contested Zones. Full Challenging for Territory rules apply - gangs fight each other directly for territory control.